ROMMEL
HAUS

Games, films, and rooms that feel like they already happened.

↓ descend

Who's inside the house

House Archive / Room 00

Three siblings. One shared fear of quiet houses.

ROMMELHAUS started as a shared folder of unfinished ideas - bad scans, voice memos, screenshots of things we couldn't explain. Eventually, those fragments became games.

We're self-funded, independent, and slow. We ship when the thing feels right - not when it's done.

Points of Reference

01

The Oni

Programming / Game Design / Direction

"Grew up in a house with a locked room. Never found out what was inside."

02

The Rabbit

Socials / Audio

"Believes silence is a sound. Has strong opinions about reverb decay."

03

The Ogre

Design / Cinematics

"References: old photographs, bad dreams, Soviet brutalism."

Studio Note

The name comes from a house. We'd rather not say which one.

The Rooms

Floor Plan — 2026

01Game - In Development

TBA

She came back to the house. The house had been waiting.

2026Enter →

02Short Film

Pale Corridor

Seven minutes. One hallway. No explanation.

2026Enter →

03Game — Prototype

Room 33

...

???Under construction

04Interactive Fiction

The Archive

A collection of things found in other people's houses.

2024Enter →

05Unknown

[LOCKED]

This room is not ready for you.

06Game — Concept

Still Water

Something lives in the lake behind the property.

TBDUnder construction

Development Log

5 entries
2024.11.03

The hallway takes 40ms longer to render than the other rooms.

We don't know why. We're leaving it.

dev
2024.10.28

Reference for Entry 7

Found this in an old forum thread about liminal spaces. The original poster deleted their account 6 hours after posting.

ref
2024.10.21

Sound design: the problem with footsteps

The house responds to where you've been, not where you are. We recorded forty variations of the same creak. None of them sound like a house. They all sound like the house is watching.

audio
2024.10.14

Something is wrong with the mirror in the upstairs bathroom.

We put it in the game three weeks ago. We can't figure out who made the asset.

???
2024.09.30

New trailer rough cut

Forty seconds. No music. We tried fifteen soundtracks. Silence was right. Silence is always right.

production